Score · relative 0–100
50.4
Rank
36
Status
Complete 3/3
Rank change
0
Players generated
2026-08-08 – 2026-08-18
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)51.9
  • Medium (Balanced group, tested and included)50.7
  • Minimal (Baseline group, tested and included)48.6

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

MinimalMediumXHigh

Checked on 2026-08-08 · Provider documentation

How settings are grouped

  • Baseline: Minimal — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go33.9
  • Chess1 of 4 failed36.4
  • Shogi51.0
  • Xiangqi48.7
  • Hex68.7
  • International Draughts41.5
  • Game of the Amazons63.3
  • Tumbleweed59.5

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (51.9).

Across included settings, the highest game score is Hex (68.7); the lowest is Go (33.9). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
qwen/qwen3.8-max
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
131072 (1 of 30 indexed attempts)

Generation evidence

  • Minimal: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • XHigh: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt32.61299.2111 / 96 / 309
GoBalanced1 working of 1 attempt42.41396.6125 / 167 / 224
GoBaseline1 working of 1 attempt26.81236.371 / 118 / 327
ChessIntensive1 working of 2 attempts51.91486.169 / 343 / 68
ChessBalanced1 working of 1 attempt42.91417.08 / 380 / 92
ChessBaseline1 working of 1 attempt40.51398.011 / 351 / 118
ShogiIntensive1 working of 1 attempt57.31493.7245 / 37 / 212
ShogiBalanced1 working of 1 attempt56.71488.1211 / 99 / 184
ShogiBaseline1 working of 1 attempt39.11332.692 / 166 / 236
XiangqiIntensive1 working of 1 attempt66.81612.9224 / 200 / 74
XiangqiBalanced1 working of 1 attempt37.91380.918 / 326 / 154
XiangqiBaseline1 working of 1 attempt41.51409.143 / 311 / 144
HexIntensive1 working of 1 attempt47.41405.3243 / 0 / 287
HexBalanced1 working of 1 attempt68.11682.4352 / 0 / 178
HexBaseline1 working of 1 attempt90.62273.4478 / 0 / 52
International DraughtsIntensive1 working of 1 attempt52.11452.8220 / 40 / 242
International DraughtsBalanced1 working of 1 attempt49.71415.5216 / 23 / 263
International DraughtsBaseline1 working of 1 attempt22.81005.789 / 17 / 396
Game of the AmazonsIntensive1 working of 1 attempt78.11854.3410 / 0 / 120
Game of the AmazonsBalanced1 working of 1 attempt39.81320.0197 / 0 / 333
Game of the AmazonsBaseline1 working of 1 attempt72.01748.8375 / 0 / 155
TumbleweedIntensive1 working of 1 attempt55.21455.6224 / 108 / 206
TumbleweedBalanced1 working of 1 attempt67.81645.9311 / 71 / 156
TumbleweedBaseline1 working of 1 attempt55.51459.3185 / 189 / 164

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

1 model-code generation failures; 3 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 89% / 0% / 11% · n 9Medium: 100% / 0% / 0% · n 8Minimal: 100% / 0% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.19average estimated cost per game and reasoning setting

Median
$0.14
Range
$0.07–$0.41
Provider-reported total
$6.45
Cost data
24 combinations · 29 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-08-08
Average output
34k tokens
Output range
8.5k–76k tokens
Runs with output-token data
29
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above