Score · relative 0–100
55.3
Rank
24
Status
Complete 3/3
Rank change
+1
Players generated
2026-09-18 – 2026-10-09
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)70.2
  • Medium (Balanced group, tested and included)45.0
  • Low (Baseline group, tested and included)50.7

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

LowMediumXhigh

Checked on 2026-09-18 · Provider documentation

How settings are grouped

  • Baseline: Low — tested and included
  • Balanced: Medium — tested and included
  • Intensive: Xhigh — tested and included

Scores by game

  • Go48.4
  • Chess46.8
  • Shogi61.4
  • Xiangqi56.1
  • Hex65.3
  • International Draughts68.4
  • Game of the Amazons50.8
  • Tumbleweed45.3

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Xhigh (70.2).

Across included settings, the highest game score is International Draughts (68.4); the lowest is Tumbleweed (45.3). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
qwen/qwen3.8-max-0902
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
131072 (30 of 30 indexed attempts)

Generation evidence

  • Low: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • Xhigh: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt76.61751.8384 / 2 / 130
GoBalanced1 working of 1 attempt26.31230.680 / 95 / 341
GoBaseline1 working of 1 attempt42.21394.7103 / 209 / 204
ChessIntensive1 working of 1 attempt49.51468.264 / 331 / 85
ChessBalanced1 working of 1 attempt48.91463.351 / 351 / 78
ChessBaseline1 working of 1 attempt42.11410.415 / 358 / 107
ShogiIntensive1 working of 1 attempt71.41642.3289 / 93 / 112
ShogiBalanced1 working of 1 attempt57.01490.9217 / 90 / 187
ShogiBaseline1 working of 1 attempt55.81479.7210 / 92 / 192
XiangqiIntensive1 working of 1 attempt84.71821.7373 / 88 / 37
XiangqiBalanced1 working of 1 attempt45.91443.163 / 314 / 121
XiangqiBaseline1 working of 1 attempt37.81380.032 / 297 / 169
HexIntensive1 working of 1 attempt92.42360.3489 / 0 / 41
HexBalanced1 working of 1 attempt43.81359.7224 / 0 / 306
HexBaseline1 working of 1 attempt59.81562.8308 / 0 / 222
International DraughtsIntensive1 working of 1 attempt64.41654.0279 / 53 / 170
International DraughtsBalanced1 working of 1 attempt59.51571.0271 / 16 / 215
International DraughtsBaseline1 working of 1 attempt81.31970.1383 / 30 / 89
Game of the AmazonsIntensive1 working of 1 attempt76.31822.2400 / 0 / 130
Game of the AmazonsBalanced1 working of 1 attempt36.61279.2180 / 0 / 350
Game of the AmazonsBaseline1 working of 1 attempt39.41315.3195 / 0 / 335
TumbleweedIntensive1 working of 1 attempt46.31347.3107 / 249 / 182
TumbleweedBalanced1 working of 1 attempt42.21301.7124 / 173 / 241
TumbleweedBaseline1 working of 1 attempt47.61361.8158 / 160 / 220

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Xhigh: 88% / 12% / 0% · n 8Medium: 75% / 25% / 0% · n 8Low: 75% / 25% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.21average estimated cost per game and reasoning setting

Median
$0.12
Range
$0.05–$0.52
Provider-reported total
$5.03
Cost data
24 combinations · 24 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-09-08 + boardgame-list-prices-2026-10-09
Average output
31k tokens
Output range
6.3k–79k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above