Score · relative 0–100
23.6
Rank
—
Status
Provisional
Players generated
2026-10-24
Match evidence updated
2026-10-24
Results published

Scores by reasoning setting

  • Enablednot included (Balanced group, tested, not included)23.6

Settings marked “not included” were tested but are left out of the overall score.

Scores by game

  • Go44.8
  • Chess35.1
  • Shogi1 of 1 failed0.0
  • Xiangqi39.8
  • Hex13.9
  • International Draughts17.0
  • Game of the Amazons10.3
  • Tumbleweed28.1

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

No qualified setting comparison is retained.

Across included settings, the highest game score is Go (44.8); the lowest is Shogi (0.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
recursive/flint-v1.0
Provider route (catalog)
Not retained in this result set
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
235929 (12 of 12 indexed attempts)

Generation evidence

    Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

    GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
    GoBalanced1 working of 1 attempt44.81419.2183 / 75 / 258
    ChessBalanced1 working of 1 attempt35.11354.70 / 322 / 158
    XiangqiBalanced1 working of 1 attempt39.81395.523 / 334 / 141
    HexBalanced1 working of 1 attempt13.9889.169 / 0 / 461
    International DraughtsBalanced1 working of 1 attempt17.0910.171 / 2 / 429
    Game of the AmazonsBalanced1 working of 1 attempt10.3843.047 / 0 / 483
    TumbleweedBalanced1 working of 1 attempt28.11149.1139 / 0 / 399

    Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

    Failures and budgets

    1 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

    Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

    Player program results

    Enabled: 50% / 38% / 12% · n 8 No Overall rankMissing Intensive, Baseline

    Generation cost

    $0.00average estimated cost per game and reasoning setting

    Median
    $0.00
    Range
    $0.00–$0.00
    Provider-reported total
    $0.00
    Cost data
    8 combinations · 8 runs
    Price source
    Provider-reported
    Price list
    boardgame-list-prices-2026-10-09
    Average output
    24k tokens
    Output range
    14k–45k tokens
    Runs with output-token data
    8
    How cost is measured

    Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

    Test protocol

    • Combines this model's tested reasoning settings
    • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above