- Score · relative 0–100
- 44.7
- Rank
- 44
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-10-20
- Match evidence updated
- 2026-10-24
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-10-20 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (55.6).
Across included settings, the highest game score is Tumbleweed (68.6); the lowest is Go (22.6). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- reflection/beam-1.0-501b-a23b
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 131072 (36 of 36 indexed attempts)
Generation evidence
- Low: 7 contributing player programs across 7 games
- Medium: 7 contributing player programs across 7 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 24.9 | 1214.2 | 53 / 135 / 328 |
| Go | Baseline | 1 working of 1 attempt | 43.0 | 1402.3 | 107 / 209 / 200 |
| Chess | Intensive | 1 working of 1 attempt | 50.2 | 1473.1 | 70 / 325 / 85 |
| Chess | Balanced | 1 working of 1 attempt | 33.9 | 1345.1 | 15 / 281 / 184 |
| Chess | Baseline | 1 working of 1 attempt | 45.5 | 1437.4 | 32 / 357 / 91 |
| Shogi | Intensive | 1 working of 1 attempt | 78.7 | 1745.3 | 356 / 38 / 100 |
| Shogi | Balanced | 1 working of 1 attempt | 39.3 | 1334.5 | 87 / 178 / 229 |
| Shogi | Baseline | 1 working of 1 attempt | 43.8 | 1373.7 | 143 / 109 / 242 |
| Xiangqi | Intensive | 1 working of 1 attempt | 61.1 | 1563.6 | 196 / 199 / 103 |
| Xiangqi | Balanced | 1 working of 1 attempt | 40.1 | 1397.9 | 37 / 309 / 152 |
| Xiangqi | Baseline | 1 working of 1 attempt | 39.8 | 1395.5 | 31 / 318 / 149 |
| Hex | Intensive | 1 working of 1 attempt | 53.2 | 1476.9 | 273 / 0 / 257 |
| Hex | Balanced | 1 working of 1 attempt | 41.1 | 1325.4 | 210 / 0 / 320 |
| Hex | Baseline | 1 working of 1 attempt | 61.9 | 1591.1 | 319 / 0 / 211 |
| International Draughts | Intensive | 1 working of 1 attempt | 74.7 | 1841.3 | 348 / 28 / 126 |
| International Draughts | Balanced | 1 working of 1 attempt | 55.7 | 1508.7 | 253 / 11 / 237 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 39.2 | 1312.9 | 194 / 0 / 336 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 31.4 | 1211.7 | 153 / 0 / 377 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 10.1 | 837.5 | 46 / 0 / 484 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 62.8 | 1564.2 | 319 / 0 / 219 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 60.3 | 1525.4 | 305 / 0 / 233 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 82.7 | 1955.5 | 434 / 0 / 104 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
2 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 63% / 37% / 0% · n 8Medium: 63% / 25% / 12% · n 8Low: 38% / 50% / 12% · n 8 All three benchmark settings testedMany programs needed repairGeneration cost
$0.02average estimated cost per game and reasoning setting
- Median
- $0.01
- Range
- $0.0041–$0.05
- Provider-reported total
- $0.38
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 13k tokens
- Output range
- 2.2k–44k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above