- Score · relative 0–100
- 33.4
- Rank
- 55
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-30
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-30 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (36.8).
Across included settings, the highest game score is Game of the Amazons (45.5); the lowest is Tumbleweed (21.4). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- stealth/space-bunny-alpha
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 262144 (42 of 42 indexed attempts)
Generation evidence
- Low: 6 contributing player programs across 6 games
- Medium: 7 contributing player programs across 7 games
- XHigh: 6 contributing player programs across 6 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 63.8 | 1604.3 | 241 / 154 / 121 |
| Go | Balanced | 1 working of 1 attempt | 49.4 | 1463.1 | 197 / 94 / 225 |
| Chess | Balanced | 1 working of 1 attempt | 42.7 | 1415.3 | 8 / 378 / 94 |
| Chess | Baseline | 1 working of 1 attempt | 40.9 | 1401.3 | 3 / 371 / 106 |
| Shogi | Balanced | 1 working of 1 attempt | 45.8 | 1390.8 | 156 / 102 / 236 |
| Shogi | Baseline | 1 working of 1 attempt | 36.0 | 1305.4 | 102 / 117 / 275 |
| Xiangqi | Intensive | 1 working of 1 attempt | 38.6 | 1386.6 | 39 / 291 / 168 |
| Xiangqi | Balanced | 1 working of 1 attempt | 41.2 | 1406.7 | 31 / 332 / 135 |
| Xiangqi | Baseline | 1 working of 1 attempt | 43.7 | 1426.6 | 45 / 329 / 124 |
| Hex | Intensive | 1 working of 1 attempt | 45.7 | 1383.8 | 234 / 0 / 296 |
| Hex | Balanced | 1 working of 1 attempt | 13.2 | 871.9 | 65 / 0 / 465 |
| Hex | Baseline | 1 working of 1 attempt | 43.6 | 1357.2 | 223 / 0 / 307 |
| International Draughts | Intensive | 1 working of 1 attempt | 38.8 | 1249.6 | 170 / 5 / 327 |
| International Draughts | Balanced | 1 working of 1 attempt | 58.2 | 1549.5 | 269 / 6 / 227 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 74.4 | 1788.9 | 389 / 0 / 141 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 36.0 | 1271.9 | 177 / 0 / 353 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 26.2 | 1138.6 | 126 / 0 / 404 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 33.4 | 1207.5 | 120 / 92 / 326 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 30.7 | 1178.6 | 90 / 125 / 323 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
5 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 13% / 62% / 25% · n 8Medium: 63% / 25% / 12% · n 8Low: 13% / 62% / 25% · n 8 All three benchmark settings testedMany programs needed repairMany programs failedGeneration cost
$0.00average estimated cost per game and reasoning setting
- Median
- $0.00
- Range
- $0.00–$0.00
- Provider-reported total
- $0.00
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-09-08
- Average output
- 14k tokens
- Output range
- 2.3k–39k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above