- Score · relative 0–100
- 24.2
- Rank
- 62
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-07-02 – 2026-10-09
- Match evidence updated
- 2026-10-24
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: Low (30.6).
Across included settings, the highest game score is International Draughts (42.6); the lowest is Xiangqi (13.4). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- stepfun/step-3.7-flash
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 230400 (26 of 46 indexed attempts)
Generation evidence
- Low: 6 contributing player programs across 6 games
- Medium: 6 contributing player programs across 6 games
- High: 5 contributing player programs across 5 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 9.7 | 976.3 | 32 / 27 / 457 |
| Go | Balanced | 1 working of 1 attempt | 10.4 | 990.0 | 14 / 69 / 433 |
| Go | Baseline | 1 working of 1 attempt | 33.0 | 1303.3 | 113 / 96 / 307 |
| Chess | Baseline | 1 working of 1 attempt | 43.5 | 1421.9 | 10 / 382 / 88 |
| Shogi | Balanced | 1 working of 1 attempt | 34.8 | 1294.9 | 86 / 138 / 270 |
| Shogi | Baseline | 1 working of 1 attempt | 37.4 | 1317.7 | 93 / 148 / 253 |
| Xiangqi | Baseline | 1 working of 1 attempt | 40.2 | 1398.7 | 32 / 320 / 146 |
| Hex | Intensive | 1 working of 1 attempt | 39.3 | 1302.9 | 201 / 0 / 329 |
| Hex | Balanced | 1 working of 1 attempt | 50.7 | 1445.8 | 260 / 0 / 270 |
| International Draughts | Intensive | 1 working of 1 attempt | 33.1 | 1163.7 | 140 / 10 / 352 |
| International Draughts | Balanced | 1 working of 1 attempt | 45.3 | 1348.2 | 199 / 12 / 291 |
| International Draughts | Baseline | 1 working of 1 attempt | 49.3 | 1408.0 | 210 / 30 / 262 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 25.0 | 1121.3 | 120 / 0 / 410 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 39.0 | 1310.5 | 193 / 0 / 337 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 41.3 | 1338.9 | 205 / 0 / 325 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 17.1 | 1013.9 | 25 / 118 / 395 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 31.2 | 1184.0 | 20 / 270 / 248 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
7 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 0% / 63% / 37% · n 8Medium: 50% / 25% / 25% · n 8Low: 38% / 37% / 25% · n 8 All three benchmark settings testedMany programs needed repairMany programs failedGeneration cost
$0.03average estimated cost per game and reasoning setting
- Median
- $0.02
- Range
- $0.0065–$0.11
- Known cost subtotal (incomplete or unverified charges)
- $0.74
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 24k tokens
- Output range
- 4.4k–93k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above