Score · relative 0–100
58.6
Rank
—
Status
Provisional
Players generated
2026-10-09
Match evidence updated
2026-10-24
Results published

Scores by reasoning setting

  • Medium (Balanced group, tested and included)83.0
  • Low (Baseline group, tested and included)34.3

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

LowMediumHigh

Checked on 2026-10-09 · Provider documentation

How settings are grouped

  • Baseline: Low — tested and included
  • Balanced: Medium — tested and included
  • Intensive: High — available, not tested in the current results

Scores by game

  • Gonot tested—
  • Chessnot tested—
  • Shoginot tested—
  • Xiangqinot tested—
  • Hexnot tested—
  • International Draughtsnot tested—
  • Game of the Amazonsnot tested—
  • Tumbleweed58.6

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Medium (83.0).

Across included settings, only Tumbleweed has a game score (58.6). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
stepfun/step-5-preview
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
64000 (5 of 5 indexed attempts)

Generation evidence

  • Low: 1 contributing player programs across 1 games
  • Medium: 1 contributing player programs across 1 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
TumbleweedBalanced1 working of 1 attempt83.01963.6435 / 2 / 101
TumbleweedBaseline1 working of 1 attempt34.31217.033 / 275 / 230

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Medium: 100% / 0% / 0% · n 1Low: 100% / 0% / 0% · n 1 No Overall rankMissing Intensive

Generation cost

$0.19average estimated cost per game and reasoning setting

Median
$0.18
Range
$0.18–$0.19
Provider-reported total
$0.56
Cost data
3 combinations · 3 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-10-09
Average output
62k tokens
Output range
60k–64k tokens
Runs with output-token data
3
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above