- Score · relative 0–100
- 31.4
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-07-02 – 2026-07-03
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Low — available, not tested in the current results
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: High (32.6).
Across included settings, the highest game score is Go (71.8); the lowest is International Draughts (7.1). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- tencent/hy3-preview
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 25 indexed attempts)
Generation evidence
- None: 6 contributing player programs across 6 games
- High: 7 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 65.2 | 1619.4 | 286 / 79 / 151 |
| Go | Baseline | 1 working of 1 attempt | 78.4 | 1775.9 | 355 / 79 / 82 |
| Chess | Intensive | 1 working of 1 attempt | 39.1 | 1387.2 | 8 / 344 / 128 |
| Chess | Baseline | 1 working of 1 attempt | 37.7 | 1376.2 | 0 / 347 / 133 |
| Shogi | Baseline | 1 working of 1 attempt | 32.2 | 1270.4 | 83 / 119 / 292 |
| Xiangqi | Intensive | 1 working of 1 attempt | 43.7 | 1426.6 | 30 / 359 / 109 |
| Xiangqi | Baseline | 1 working of 1 attempt | 48.2 | 1461.2 | 81 / 301 / 116 |
| Hex | Intensive | 1 working of 2 attempts | 60.2 | 1567.9 | 310 / 0 / 220 |
| Hex | Baseline | 1 working of 1 attempt | 15.3 | 918.0 | 76 / 0 / 454 |
| International Draughts | Intensive | 1 working of 1 attempt | 14.3 | 859.6 | 57 / 6 / 439 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 25.6 | 1130.0 | 123 / 0 / 407 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 42.5 | 1304.9 | 155 / 114 / 269 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 30.7 | 1178.6 | 41 / 223 / 274 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
4 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 56% / 22% / 22% · n 9None: 50% / 25% / 25% · n 8 No Overall rankMissing BalancedMany programs failedGeneration cost
$0.0023average estimated cost per game and reasoning setting
- Median
- $0.0015
- Range
- $0.000909–$0.0075
- Known cost subtotal (incomplete or unverified charges)
- $0.04
- Cost data
- 16 combinations · 17 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 7.7k tokens
- Output range
- 1.4k–28k tokens
- Runs with output-token data
- 17
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above