- Score · relative 0–100
- 26.7
- Rank
- 61
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-07-24 – 2026-10-15
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-24 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Medium — tested and included
- Intensive: Max — tested and included
Scores by game
What this result shows
Strongest included setting: Max (33.1).
Across included settings, the highest game score is Shogi (44.7); the lowest is Hex (19.3). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- thinkingmachines/inkling
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 262144 (20 of 112 indexed attempts)
Generation evidence
- None: 12 contributing player programs across 8 games
- Medium: 6 contributing player programs across 6 games
- Max: 14 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 2 working of 2 attempts | 40.1 program scores 49.7 · 30.5 | 1371.5 program range 1277–1466 | 253 / 282 / 497 |
| Go | Balanced | 1 working of 1 attempt | 17.9 | 1122.0 | 55 / 61 / 400 |
| Go | Baseline | 2 working of 2 attempts | 20.0 program scores 22.4 · 17.6 | 1150.5 program range 1118–1183 | 49 / 286 / 697 |
| Chess | Intensive | 2 working of 2 attempts | 41.9 program scores 42.0 · 41.9 | 1409.2 program range 1409–1410 | 10 / 753 / 197 |
| Chess | Baseline | 1 working of 2 attempts | 44.0 | 1425.2 | 5 / 396 / 79 |
| Shogi | Intensive | 2 working of 2 attempts | 47.9 program scores 48.1 · 47.7 | 1409.3 program range 1408–1411 | 329 / 211 / 448 |
| Shogi | Balanced | 1 working of 1 attempt | 37.1 | 1314.8 | 16 / 299 / 180 |
| Shogi | Baseline | 2 working of 2 attempts | 49.3 program scores 62.1 · 36.4 | 1424.5 program range 1309–1540 | 319 / 262 / 407 |
| Xiangqi | Intensive | 1 working of 2 attempts | 44.0 | 1429.0 | 53 / 316 / 129 |
| Xiangqi | Balanced | 1 working of 1 attempt | 41.7 | 1410.7 | 35 / 329 / 134 |
| Xiangqi | Baseline | 2 working of 2 attempts | 41.3 program scores 43.1 · 39.4 | 1407.5 program range 1393–1422 | 80 / 630 / 286 |
| Hex | Intensive | 2 working of 2 attempts | 16.2 program scores 16.8 · 15.7 | 937.6 program range 926–949 | 162 / 0 / 898 |
| Hex | Balanced | 1 working of 1 attempt | 14.1 | 893.3 | 70 / 0 / 460 |
| Hex | Baseline | 2 working of 2 attempts | 27.5 program scores 32.4 · 22.6 | 1131.9 program range 1055–1208 | 279 / 0 / 781 |
| International Draughts | Intensive | 1 working of 2 attempts | 53.8 | 1478.3 | 244 / 9 / 249 |
| International Draughts | Balanced | 1 working of 1 attempt | 24.1 | 1026.7 | 102 / 3 / 397 |
| International Draughts | Baseline | 1 working of 2 attempts | 27.4 | 1077.3 | 111 / 14 / 376 |
| Game of the Amazons | Intensive | 2 working of 2 attempts | 28.8 program scores 29.1 · 28.5 | 1176.0 program range 1172–1180 | 279 / 0 / 781 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 18.8 | 1022.7 | 89 / 0 / 441 |
| Game of the Amazons | Baseline | 1 working of 2 attempts | 23.6 | 1100.5 | 113 / 0 / 417 |
| Tumbleweed | Intensive | 2 working of 2 attempts | 40.8 program scores 58.1 · 23.4 | 1295.1 program range 1095–1495 | 247 / 324 / 505 |
| Tumbleweed | Baseline | 1 working of 2 attempts | 72.7 | 1738.4 | 365 / 20 / 153 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
8 model-code generation failures; 6 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Max: 56% / 31% / 13% · n 16Medium: 50% / 25% / 25% · n 8None: 44% / 31% / 25% · n 16 All three benchmark settings testedMany programs failedGeneration cost
$0.10average estimated cost per game and reasoning setting
- Median
- $0.04
- Range
- $0.02–$0.26
- Known cost subtotal (incomplete or unverified charges)
- $5.74
- Cost data
- 24 combinations · 46 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 27k tokens
- Output range
- 1.4k–80k tokens
- Runs with output-token data
- 46
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above