Score · relative 0–100
31.8
Rank
57
Status
Complete 3/3
Rank change
0
Players generated
2026-08-09 – 2026-08-18
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • Max (Intensive group, tested and included)36.2
  • Medium (Balanced group, tested and included)29.8
  • None (Baseline group, tested and included)29.4

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

NoneMediumMax

Checked on 2026-08-08 · Provider documentation

How settings are grouped

  • Baseline: None — tested and included
  • Balanced: Medium — tested and included
  • Intensive: Max — tested and included

Scores by game

  • Go21.5
  • Chess41.7
  • Shogi47.5
  • Xiangqi1 of 4 failed36.7
  • Hex19.1
  • International Draughts2 of 5 failed23.9
  • Game of the Amazons35.5
  • Tumbleweed28.3

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Max (36.2).

Across included settings, the highest game score is Shogi (47.5); the lowest is Hex (19.1). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
thinkingmachines/inkling-small
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 43 indexed attempts)

Generation evidence

  • None: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • Max: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt33.21305.492 / 140 / 284
GoBalanced1 working of 1 attempt9.4969.214 / 60 / 442
GoBaseline1 working of 1 attempt21.81175.874 / 62 / 380
ChessIntensive1 working of 1 attempt42.11410.40 / 388 / 92
ChessBalanced1 working of 1 attempt42.21411.21 / 387 / 92
ChessBaseline1 working of 1 attempt41.01402.22 / 374 / 104
ShogiIntensive1 working of 1 attempt45.61389.0159 / 94 / 241
ShogiBalanced1 working of 1 attempt40.11341.8115 / 130 / 249
ShogiBaseline1 working of 1 attempt56.91490.0152 / 219 / 123
XiangqiIntensive1 working of 2 attempts42.31415.547 / 311 / 140
XiangqiBalanced1 working of 1 attempt45.11436.865 / 302 / 131
XiangqiBaseline1 working of 1 attempt43.91428.241 / 339 / 118
HexIntensive1 working of 1 attempt41.81335.2214 / 0 / 316
HexBalanced1 working of 1 attempt10.1795.949 / 0 / 481
HexBaseline1 working of 1 attempt5.5642.425 / 0 / 505
International DraughtsIntensive1 working of 1 attempt54.51490.3245 / 15 / 242
International DraughtsBalanced1 working of 2 attempts17.7922.174 / 2 / 426
International DraughtsBaseline1 working of 2 attempts16.8906.170 / 2 / 430
Game of the AmazonsIntensive1 working of 1 attempt18.51015.687 / 0 / 443
Game of the AmazonsBalanced1 working of 1 attempt56.01523.8285 / 0 / 245
Game of the AmazonsBaseline1 working of 1 attempt32.01219.4156 / 0 / 374
TumbleweedIntensive1 working of 1 attempt32.41196.828 / 266 / 244
TumbleweedBalanced1 working of 1 attempt26.51131.240 / 182 / 316
TumbleweedBaseline1 working of 1 attempt26.11126.776 / 106 / 356

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

3 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Max: 67% / 22% / 11% · n 9Medium: 45% / 44% / 11% · n 9None: 56% / 33% / 11% · n 9 All three benchmark settings tested

Generation cost

$0.02average estimated cost per game and reasoning setting

Median
$0.01
Range
$0.0043–$0.07
Provider-reported total
$0.54
Cost data
24 combinations · 28 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-08-08
Average output
12k tokens
Output range
894–49k tokens
Runs with output-token data
28
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above