- Score · relative 0–100
- 31.8
- Rank
- 57
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-08-09 – 2026-08-18
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-08-08 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Medium — tested and included
- Intensive: Max — tested and included
Scores by game
What this result shows
Strongest included setting: Max (36.2).
Across included settings, the highest game score is Shogi (47.5); the lowest is Hex (19.1). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- thinkingmachines/inkling-small
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 43 indexed attempts)
Generation evidence
- None: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- Max: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 33.2 | 1305.4 | 92 / 140 / 284 |
| Go | Balanced | 1 working of 1 attempt | 9.4 | 969.2 | 14 / 60 / 442 |
| Go | Baseline | 1 working of 1 attempt | 21.8 | 1175.8 | 74 / 62 / 380 |
| Chess | Intensive | 1 working of 1 attempt | 42.1 | 1410.4 | 0 / 388 / 92 |
| Chess | Balanced | 1 working of 1 attempt | 42.2 | 1411.2 | 1 / 387 / 92 |
| Chess | Baseline | 1 working of 1 attempt | 41.0 | 1402.2 | 2 / 374 / 104 |
| Shogi | Intensive | 1 working of 1 attempt | 45.6 | 1389.0 | 159 / 94 / 241 |
| Shogi | Balanced | 1 working of 1 attempt | 40.1 | 1341.8 | 115 / 130 / 249 |
| Shogi | Baseline | 1 working of 1 attempt | 56.9 | 1490.0 | 152 / 219 / 123 |
| Xiangqi | Intensive | 1 working of 2 attempts | 42.3 | 1415.5 | 47 / 311 / 140 |
| Xiangqi | Balanced | 1 working of 1 attempt | 45.1 | 1436.8 | 65 / 302 / 131 |
| Xiangqi | Baseline | 1 working of 1 attempt | 43.9 | 1428.2 | 41 / 339 / 118 |
| Hex | Intensive | 1 working of 1 attempt | 41.8 | 1335.2 | 214 / 0 / 316 |
| Hex | Balanced | 1 working of 1 attempt | 10.1 | 795.9 | 49 / 0 / 481 |
| Hex | Baseline | 1 working of 1 attempt | 5.5 | 642.4 | 25 / 0 / 505 |
| International Draughts | Intensive | 1 working of 1 attempt | 54.5 | 1490.3 | 245 / 15 / 242 |
| International Draughts | Balanced | 1 working of 2 attempts | 17.7 | 922.1 | 74 / 2 / 426 |
| International Draughts | Baseline | 1 working of 2 attempts | 16.8 | 906.1 | 70 / 2 / 430 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 18.5 | 1015.6 | 87 / 0 / 443 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 56.0 | 1523.8 | 285 / 0 / 245 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 32.0 | 1219.4 | 156 / 0 / 374 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 32.4 | 1196.8 | 28 / 266 / 244 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 26.5 | 1131.2 | 40 / 182 / 316 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 26.1 | 1126.7 | 76 / 106 / 356 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
3 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Max: 67% / 22% / 11% · n 9Medium: 45% / 44% / 11% · n 9None: 56% / 33% / 11% · n 9 All three benchmark settings testedGeneration cost
$0.02average estimated cost per game and reasoning setting
- Median
- $0.01
- Range
- $0.0043–$0.07
- Provider-reported total
- $0.54
- Cost data
- 24 combinations · 28 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-08-08
- Average output
- 12k tokens
- Output range
- 894–49k tokens
- Runs with output-token data
- 28
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above