Score · relative 0–100
90.6
Rank
—
Status
Provisional
Players generated
2026-10-21
Match evidence updated
2026-10-24
Results published

Scores by reasoning setting

  • Provider (Baseline group, tested and included)90.6

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

Provider default (reasoning controls unavailable)

Checked on 2026-10-20 · Provider documentation

How settings are grouped

  • Baseline: Provider default (reasoning controls unavailable) — tested and included
  • Balanced: Not available for this model
  • Intensive: Not available for this model

Scores by game

  • Go91.4
  • Chess79.5
  • Shogi96.4
  • Xiangqi85.7
  • Hex91.9
  • International Draughts93.6
  • Game of the Amazons95.1
  • Tumbleweed91.2

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Provider default (reasoning controls unavailable) (90.6).

Across included settings, the highest game score is Shogi (96.4); the lowest is Chess (79.5). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
unbiased/pareto-26.10
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
131072 (8 of 8 indexed attempts)

Generation evidence

  • Provider default (reasoning controls unavailable): 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoBaseline1 working of 1 attempt91.42022.6466 / 0 / 50
ChessBaseline1 working of 1 attempt79.51747.5285 / 182 / 13
ShogiBaseline1 working of 1 attempt96.42299.4475 / 2 / 17
XiangqiBaseline1 working of 1 attempt85.71837.1391 / 62 / 45
HexBaseline1 working of 1 attempt91.92335.4486 / 0 / 44
International DraughtsBaseline1 working of 1 attempt93.62292.7458 / 17 / 27
Game of the AmazonsBaseline1 working of 1 attempt95.12445.2508 / 0 / 22
TumbleweedBaseline1 working of 1 attempt91.22199.2486 / 0 / 52

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Provider default (reasoning controls unavailable): 100% / 0% / 0% · n 8 No Overall rankIntensive not supportedBalanced not supported

Generation cost

$0.03average estimated cost per game and reasoning setting

Median
$0.03
Range
$0.02–$0.05
Provider-reported total
$0.24
Cost data
8 combinations · 8 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-10-09
Average output
7.2k tokens
Output range
3.4k–12k tokens
Runs with output-token data
8
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above