Score · relative 0–100
8.2
Rank
65
Status
Partial 3/3
Players generated
2026-10-09
Match evidence updated
2026-10-24
Results published

Why this result is partial: generation quality is below the publication threshold; some games cannot be scored: their only generation attempts failed because of the test harness or the provider and cannot currently be repeated. The rank uses the available reasoning-setting results.

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)13.8
  • Medium (Balanced group, tested and included)5.7
  • None (Baseline group, tested and included)5.1

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

NoneMinimalLowMediumHighXHighMax

Checked on 2026-10-09 · Provider documentation

How settings are grouped

  • Baseline: None — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go2 of 3 failed6.4
  • Chess2 of 2 failed0.0
  • Shogi3 of 3 failed0.0
  • Xiangqi2 of 3 failed13.5
  • Hex2 of 3 failed15.4
  • International Draughts1 of 3 failed17.2
  • Game of the Amazons2 of 3 failed11.0
  • Tumbleweed3 of 3 failed0.0

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (13.8).

Across included settings, the highest game score is International Draughts (17.2); the lowest is 0.0, shared by 3 games. Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
upstage/solar-mini4
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
131072 (49 of 49 indexed attempts)

Generation evidence

  • None: 1 contributing player programs across 1 games
  • Medium: 2 contributing player programs across 2 games
  • XHigh: 3 contributing player programs across 3 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoBalanced1 working of 1 attempt19.31142.253 / 79 / 384
XiangqiBaseline1 working of 1 attempt40.61401.921 / 346 / 131
HexIntensive1 working of 1 attempt46.11388.6236 / 0 / 294
International DraughtsIntensive1 working of 1 attempt31.31136.5133 / 7 / 362
International DraughtsBalanced1 working of 1 attempt20.3965.984 / 5 / 413
Game of the AmazonsIntensive1 working of 1 attempt33.11234.7162 / 0 / 368

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

17 model-code generation failures; 1 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 0% / 38% / 62% · n 8Medium: 14% / 14% / 72% · n 7None: 13% / 0% / 87% · n 8 All three benchmark settings testedMany programs failed

Generation cost

$0.0084average estimated cost per game and reasoning setting

Median
$0.0080
Range
$0.000640–$0.02
Known cost subtotal (incomplete or unverified charges)
$0.20
Cost data
24 combinations · 24 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-10-09
Average output
38k tokens
Output range
1.4k–112k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above