Score · relative 0–100
58.3
Rank
20
Status
Complete 3/3
Rank change
0
Players generated
2026-07-24
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • High (Intensive group, tested and included)63.5
  • Medium (Balanced group, tested and included)61.9
  • Low (Baseline group, tested and included)49.4

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

LowMediumHigh

Checked on 2026-07-24 · Provider documentation

How settings are grouped

  • Baseline: Low — tested and included
  • Balanced: Medium — tested and included
  • Intensive: High — tested and included

Scores by game

  • Go73.3
  • Chess51.9
  • Shogi39.1
  • Xiangqi43.3
  • Hex61.3
  • International Draughts47.6
  • Game of the Amazons61.5
  • Tumbleweed88.0

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: High (63.5).

Across included settings, the highest game score is Tumbleweed (88.0); the lowest is Shogi (39.1). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
x-ai/grok-4.5
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 34 indexed attempts)

Generation evidence

  • Low: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • High: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt83.61855.3370 / 105 / 41
GoBalanced1 working of 1 attempt83.91860.0402 / 44 / 70
GoBaseline1 working of 1 attempt52.41492.4136 / 246 / 133
ChessIntensive1 working of 1 attempt59.21545.1158 / 236 / 86
ChessBalanced1 working of 1 attempt52.51491.090 / 307 / 83
ChessBaseline1 working of 1 attempt43.91424.320 / 365 / 95
ShogiIntensive1 working of 1 attempt45.41387.2149 / 112 / 233
ShogiBalanced1 working of 1 attempt56.31484.4192 / 133 / 169
ShogiBaseline1 working of 1 attempt15.81088.832 / 71 / 391
XiangqiIntensive1 working of 1 attempt44.31430.5107 / 210 / 181
XiangqiBalanced1 working of 1 attempt42.91420.333 / 345 / 120
XiangqiBaseline1 working of 1 attempt42.81419.528 / 354 / 116
HexIntensive1 working of 1 attempt73.71778.6382 / 0 / 148
HexBalanced1 working of 1 attempt67.41670.7348 / 0 / 182
HexBaseline1 working of 1 attempt42.81347.5219 / 0 / 311
International DraughtsIntensive1 working of 1 attempt54.51490.3248 / 9 / 245
International DraughtsBalanced1 working of 1 attempt44.91342.2195 / 16 / 291
International DraughtsBaseline1 working of 1 attempt43.41318.1191 / 8 / 303
Game of the AmazonsIntensive1 working of 1 attempt56.61530.8288 / 0 / 242
Game of the AmazonsBalanced1 working of 1 attempt58.51556.7299 / 0 / 231
Game of the AmazonsBaseline1 working of 1 attempt69.41708.0360 / 0 / 170
TumbleweedIntensive1 working of 1 attempt90.52176.7482 / 0 / 56
TumbleweedBalanced1 working of 1 attempt88.62114.3470 / 0 / 68
TumbleweedBaseline1 working of 1 attempt84.82009.4447 / 0 / 91

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

High: 75% / 25% / 0% · n 8Medium: 88% / 12% / 0% · n 8Low: 88% / 12% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.07average estimated cost per game and reasoning setting

Median
$0.07
Range
$0.04–$0.13
Known cost subtotal (incomplete or unverified charges)
$1.70
Cost data
24 combinations · 24 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-10-09
Average output
7.8k tokens
Output range
4.3k–16k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above