- Score · relative 0–100
- 58.3
- Rank
- 20
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-07-24
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-24 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: High (63.5).
Across included settings, the highest game score is Tumbleweed (88.0); the lowest is Shogi (39.1). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- x-ai/grok-4.5
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 34 indexed attempts)
Generation evidence
- Low: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- High: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 83.6 | 1855.3 | 370 / 105 / 41 |
| Go | Balanced | 1 working of 1 attempt | 83.9 | 1860.0 | 402 / 44 / 70 |
| Go | Baseline | 1 working of 1 attempt | 52.4 | 1492.4 | 136 / 246 / 133 |
| Chess | Intensive | 1 working of 1 attempt | 59.2 | 1545.1 | 158 / 236 / 86 |
| Chess | Balanced | 1 working of 1 attempt | 52.5 | 1491.0 | 90 / 307 / 83 |
| Chess | Baseline | 1 working of 1 attempt | 43.9 | 1424.3 | 20 / 365 / 95 |
| Shogi | Intensive | 1 working of 1 attempt | 45.4 | 1387.2 | 149 / 112 / 233 |
| Shogi | Balanced | 1 working of 1 attempt | 56.3 | 1484.4 | 192 / 133 / 169 |
| Shogi | Baseline | 1 working of 1 attempt | 15.8 | 1088.8 | 32 / 71 / 391 |
| Xiangqi | Intensive | 1 working of 1 attempt | 44.3 | 1430.5 | 107 / 210 / 181 |
| Xiangqi | Balanced | 1 working of 1 attempt | 42.9 | 1420.3 | 33 / 345 / 120 |
| Xiangqi | Baseline | 1 working of 1 attempt | 42.8 | 1419.5 | 28 / 354 / 116 |
| Hex | Intensive | 1 working of 1 attempt | 73.7 | 1778.6 | 382 / 0 / 148 |
| Hex | Balanced | 1 working of 1 attempt | 67.4 | 1670.7 | 348 / 0 / 182 |
| Hex | Baseline | 1 working of 1 attempt | 42.8 | 1347.5 | 219 / 0 / 311 |
| International Draughts | Intensive | 1 working of 1 attempt | 54.5 | 1490.3 | 248 / 9 / 245 |
| International Draughts | Balanced | 1 working of 1 attempt | 44.9 | 1342.2 | 195 / 16 / 291 |
| International Draughts | Baseline | 1 working of 1 attempt | 43.4 | 1318.1 | 191 / 8 / 303 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 56.6 | 1530.8 | 288 / 0 / 242 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 58.5 | 1556.7 | 299 / 0 / 231 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 69.4 | 1708.0 | 360 / 0 / 170 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 90.5 | 2176.7 | 482 / 0 / 56 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 88.6 | 2114.3 | 470 / 0 / 68 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 84.8 | 2009.4 | 447 / 0 / 91 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 75% / 25% / 0% · n 8Medium: 88% / 12% / 0% · n 8Low: 88% / 12% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.07average estimated cost per game and reasoning setting
- Median
- $0.07
- Range
- $0.04–$0.13
- Known cost subtotal (incomplete or unverified charges)
- $1.70
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 7.8k tokens
- Output range
- 4.3k–16k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above