- Score · relative 0–100
- 65.0
- Rank
- 13
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-23 – 2026-09-30
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-22 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: Medium (73.4).
Across included settings, the highest game score is Tumbleweed (87.0); the lowest is Xiangqi (45.2). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- x-ai/grok-4.7
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 450000 (29 of 29 indexed attempts)
Generation evidence
- Low: 7 contributing player programs across 7 games
- Medium: 7 contributing player programs across 7 games
- XHigh: 7 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 59.4 | 1560.2 | 289 / 13 / 214 |
| Go | Balanced | 1 working of 1 attempt | 80.0 | 1798.6 | 386 / 34 / 96 |
| Go | Baseline | 1 working of 1 attempt | 27.5 | 1244.3 | 56 / 155 / 305 |
| Chess | Intensive | 1 working of 1 attempt | 89.1 | 1908.1 | 400 / 50 / 30 |
| Chess | Balanced | 1 working of 1 attempt | 81.2 | 1770.2 | 331 / 107 / 42 |
| Chess | Baseline | 1 working of 1 attempt | 52.9 | 1494.3 | 79 / 333 / 68 |
| Shogi | Intensive | 1 working of 1 attempt | 88.0 | 1937.3 | 385 / 84 / 25 |
| Shogi | Balanced | 1 working of 1 attempt | 72.7 | 1659.0 | 328 / 29 / 137 |
| Xiangqi | Balanced | 1 working of 1 attempt | 92.3 | 1980.5 | 436 / 44 / 18 |
| Xiangqi | Baseline | 1 working of 1 attempt | 43.2 | 1422.6 | 141 / 132 / 225 |
| Hex | Intensive | 1 working of 1 attempt | 93.4 | 2413.3 | 495 / 0 / 35 |
| Hex | Balanced | 1 working of 1 attempt | 93.1 | 2395.1 | 493 / 0 / 37 |
| Hex | Baseline | 1 working of 1 attempt | 42.6 | 1345.0 | 218 / 0 / 312 |
| International Draughts | Intensive | 1 working of 1 attempt | 90.2 | 2181.0 | 441 / 13 / 48 |
| International Draughts | Baseline | 1 working of 1 attempt | 82.8 | 2002.4 | 388 / 37 / 77 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 78.4 | 1861.0 | 412 / 0 / 118 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 76.3 | 1822.2 | 400 / 0 / 130 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 55.5 | 1516.9 | 282 / 0 / 248 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 86.9 | 2066.9 | 460 / 0 / 78 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 91.2 | 2199.2 | 486 / 0 / 52 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 83.0 | 1963.6 | 436 / 0 / 102 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
3 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 75% / 13% / 12% · n 8Medium: 88% / 0% / 12% · n 8Low: 75% / 13% / 12% · n 8 All three benchmark settings testedGeneration cost
$0.42average estimated cost per game and reasoning setting
- Median
- $0.38
- Range
- $0.05–$1.22
- Provider-reported total
- $10.09
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-09-08
- Average output
- 68k tokens
- Output range
- 8.4k–195k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above