- Score · relative 0–100
- 30.7
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-07-01 – 2026-07-03
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: Reasoning disabled — tested and included
- Balanced: Reasoning enabled — tested and included
- Intensive: Not available for this model
Scores by game
What this result shows
Strongest included setting: Reasoning enabled (30.2).
Across included settings, the highest game score is Xiangqi (40.1); the lowest is Shogi (15.2). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- xiaomi/mimo-v2.5
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 32 indexed attempts)
Generation evidence
- Reasoning disabled: 11 contributing player programs across 7 games
- Reasoning enabled: 7 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 23.5 | 1197.2 | 6 / 215 / 295 |
| Go | Balanced | 2 working of 2 attempts | 29.9 program scores 32.6 · 27.2 | 1270.0 program range 1241–1299 | 225 / 132 / 675 |
| Go | Baseline | 3 working of 3 attempts | 42.7 program scores 57.8 · 35.6 · 34.8 | 1398.4 program range 1322–1544 | 485 / 292 / 771 |
| Chess | Intensive | 1 working of 1 attempt | 44.1 | 1426.0 | 11 / 385 / 84 |
| Chess | Balanced | 3 working of 3 attempts | 42.4 program scores 43.8 · 42.0 · 41.5 | 1413.1 program range 1406–1424 | 32 / 1110 / 298 |
| Chess | Baseline | 1 working of 3 attempts | 41.2 | 1403.8 | 6 / 368 / 106 |
| Shogi | Baseline | 1 working of 3 attempts | 45.7 | 1389.9 | 116 / 181 / 197 |
| Xiangqi | Intensive | 1 working of 1 attempt | 39.6 | 1393.9 | 36 / 306 / 156 |
| Xiangqi | Balanced | 3 working of 3 attempts | 38.8 program scores 40.4 · 38.2 · 37.8 | 1387.9 program range 1380–1400 | 90 / 932 / 472 |
| Xiangqi | Baseline | 2 working of 2 attempts | 42.0 program scores 42.1 · 41.9 | 1413.1 program range 1412–1414 | 97 / 610 / 289 |
| Hex | Balanced | 2 working of 2 attempts | 24.4 program scores 27.8 · 21.0 | 1084.2 program range 1029–1140 | 247 / 0 / 813 |
| Hex | Baseline | 3 working of 3 attempts | 27.7 program scores 50.7 · 17.8 · 14.7 | 1106.6 program range 906–1446 | 422 / 0 / 1168 |
| International Draughts | Intensive | 1 working of 1 attempt | 49.1 | 1405.0 | 214 / 20 / 268 |
| International Draughts | Balanced | 1 working of 1 attempt | 21.9 | 991.4 | 87 / 13 / 402 |
| International Draughts | Baseline | 3 working of 3 attempts | 33.0 program scores 61.1 · 19.4 · 18.4 | 1160.7 program range 934–1597 | 442 / 12 / 1052 |
| Game of the Amazons | Balanced | 2 working of 2 attempts | 30.7 program scores 37.9 · 23.6 | 1198.3 program range 1101–1296 | 300 / 0 / 760 |
| Game of the Amazons | Baseline | 2 working of 3 attempts | 20.4 program scores 29.3 · 11.6 | 1028.5 program range 874–1183 | 195 / 0 / 865 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 23.1 | 1091.7 | 23 / 182 / 333 |
| Tumbleweed | Balanced | 2 working of 3 attempts | 34.7 program scores 50.6 · 18.8 | 1217.7 program range 1037–1398 | 212 / 269 / 595 |
| Tumbleweed | Baseline | 2 working of 3 attempts | 30.6 program scores 33.9 · 27.4 | 1177.1 program range 1141–1213 | 77 / 454 / 545 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
7 model-code generation failures; 12 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 0% / 100% / 0% · n 5Reasoning enabled: 6% / 88% / 6% · n 16Reasoning disabled: 52% / 22% / 26% · n 23 No Overall rankMany programs needed repairMany programs failedGeneration cost
$0.02average estimated cost per game and reasoning setting
- Median
- $0.01
- Range
- $0.0017–$0.06
- Known cost subtotal (incomplete or unverified charges)
- $0.75
- Cost data
- 24 combinations · 56 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 43k tokens
- Output range
- 1.6k–131k tokens
- Runs with output-token data
- 17
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above