- Score · relative 0–100
- 38.3
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-07-02
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: Reasoning disabled — tested and included
- Balanced: Reasoning enabled — tested and included
- Intensive: Not available for this model
Scores by game
What this result shows
Strongest included setting: Reasoning enabled (46.8).
Across included settings, the highest game score is Go (54.3); the lowest is Hex (22.4). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- xiaomi/mimo-v2.5-pro
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 28 indexed attempts)
Generation evidence
- Reasoning disabled: 7 contributing player programs across 7 games
- Reasoning enabled: 6 contributing player programs across 6 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Balanced | 1 working of 1 attempt | 71.4 | 1687.3 | 326 / 63 / 127 |
| Go | Baseline | 1 working of 1 attempt | 37.3 | 1346.5 | 119 / 127 / 270 |
| Chess | Baseline | 1 working of 1 attempt | 39.1 | 1387.2 | 20 / 320 / 140 |
| Shogi | Baseline | 1 working of 1 attempt | 34.5 | 1292.0 | 62 / 183 / 249 |
| Xiangqi | Balanced | 1 working of 1 attempt | 47.6 | 1456.5 | 103 / 251 / 144 |
| Hex | Balanced | 1 working of 1 attempt | 25.5 | 1103.3 | 129 / 0 / 401 |
| Hex | Baseline | 1 working of 1 attempt | 19.3 | 997.2 | 97 / 0 / 433 |
| International Draughts | Balanced | 1 working of 1 attempt | 67.2 | 1702.3 | 313 / 15 / 174 |
| International Draughts | Baseline | 1 working of 1 attempt | 38.4 | 1243.5 | 168 / 5 / 329 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 41.8 | 1345.9 | 208 / 0 / 322 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 49.3 | 1438.4 | 248 / 0 / 282 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 27.3 | 1140.2 | 11 / 248 / 279 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 20.6 | 1060.8 | 41 / 121 / 376 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
1 model-code generation failures; 2 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Reasoning enabled: 0% / 100% / 0% · n 6Reasoning disabled: 50% / 38% / 12% · n 8 No Overall rankIntensive not supportedMany programs needed repairGeneration cost
$0.08average estimated cost per game and reasoning setting
- Median
- $0.05
- Range
- $0.0057–$0.30
- Known cost subtotal (incomplete or unverified charges)
- $1.33
- Cost data
- 16 combinations · 16 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 41k tokens
- Output range
- 2.8k–131k tokens
- Runs with output-token data
- 16
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above