- Score · relative 0–100
- 50.4
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-09-22
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-22 · Provider documentation
How settings are grouped
- Baseline: Reasoning disabled — tested and included
- Balanced: Reasoning enabled — tested and included
- Intensive: Not available for this model
Scores by game
What this result shows
Strongest included setting: Reasoning enabled (60.2).
Across included settings, the highest game score is Game of the Amazons (62.0); the lowest is Xiangqi (29.4). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- xiaomi/mimo-v2.6-flash
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 131072 (23 of 23 indexed attempts)
Generation evidence
- Reasoning disabled: 7 contributing player programs across 7 games
- Reasoning enabled: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Balanced | 1 working of 1 attempt | 53.7 | 1504.2 | 256 / 20 / 240 |
| Go | Baseline | 1 working of 1 attempt | 68.4 | 1653.7 | 260 / 164 / 92 |
| Chess | Balanced | 1 working of 1 attempt | 66.8 | 1610.9 | 210 / 206 / 64 |
| Chess | Baseline | 1 working of 1 attempt | 42.5 | 1413.7 | 17 / 358 / 105 |
| Shogi | Balanced | 1 working of 1 attempt | 62.8 | 1546.7 | 276 / 30 / 188 |
| Shogi | Baseline | 1 working of 1 attempt | 40.1 | 1341.8 | 104 / 152 / 238 |
| Xiangqi | Balanced | 1 working of 1 attempt | 58.7 | 1543.8 | 258 / 51 / 189 |
| Hex | Balanced | 1 working of 1 attempt | 60.0 | 1565.4 | 309 / 0 / 221 |
| Hex | Baseline | 1 working of 1 attempt | 52.8 | 1472.1 | 271 / 0 / 259 |
| International Draughts | Balanced | 1 working of 1 attempt | 66.2 | 1686.1 | 308 / 15 / 179 |
| International Draughts | Baseline | 1 working of 1 attempt | 51.2 | 1437.9 | 225 / 20 / 257 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 83.2 | 1965.6 | 440 / 0 / 90 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 40.7 | 1331.8 | 202 / 0 / 328 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 30.1 | 1171.0 | 48 / 202 / 288 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 28.7 | 1155.7 | 54 / 176 / 308 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
1 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Reasoning enabled: 63% / 37% / 0% · n 8Reasoning disabled: 50% / 38% / 12% · n 8 No Overall rankIntensive not supportedGeneration cost
$0.01average estimated cost per game and reasoning setting
- Median
- $0.0072
- Range
- $0.0019–$0.02
- Provider-reported total
- $0.17
- Cost data
- 16 combinations · 16 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-09-08
- Average output
- 31k tokens
- Output range
- 3.1k–79k tokens
- Runs with output-token data
- 16
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above