Score · relative 0–100
50.4
Rank
—
Status
Provisional
Players generated
2026-09-22
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • Enabled (Balanced group, tested and included)60.2
  • None (Baseline group, tested and included)40.5

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

Reasoning disabledReasoning enabled

Checked on 2026-09-22 · Provider documentation

How settings are grouped

  • Baseline: Reasoning disabled — tested and included
  • Balanced: Reasoning enabled — tested and included
  • Intensive: Not available for this model

Scores by game

  • Go61.0
  • Chess54.7
  • Shogi51.5
  • Xiangqi1 of 2 failed29.4
  • Hex56.4
  • International Draughts58.7
  • Game of the Amazons62.0
  • Tumbleweed29.4

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Reasoning enabled (60.2).

Across included settings, the highest game score is Game of the Amazons (62.0); the lowest is Xiangqi (29.4). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
xiaomi/mimo-v2.6-flash
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
131072 (23 of 23 indexed attempts)

Generation evidence

  • Reasoning disabled: 7 contributing player programs across 7 games
  • Reasoning enabled: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoBalanced1 working of 1 attempt53.71504.2256 / 20 / 240
GoBaseline1 working of 1 attempt68.41653.7260 / 164 / 92
ChessBalanced1 working of 1 attempt66.81610.9210 / 206 / 64
ChessBaseline1 working of 1 attempt42.51413.717 / 358 / 105
ShogiBalanced1 working of 1 attempt62.81546.7276 / 30 / 188
ShogiBaseline1 working of 1 attempt40.11341.8104 / 152 / 238
XiangqiBalanced1 working of 1 attempt58.71543.8258 / 51 / 189
HexBalanced1 working of 1 attempt60.01565.4309 / 0 / 221
HexBaseline1 working of 1 attempt52.81472.1271 / 0 / 259
International DraughtsBalanced1 working of 1 attempt66.21686.1308 / 15 / 179
International DraughtsBaseline1 working of 1 attempt51.21437.9225 / 20 / 257
Game of the AmazonsBalanced1 working of 1 attempt83.21965.6440 / 0 / 90
Game of the AmazonsBaseline1 working of 1 attempt40.71331.8202 / 0 / 328
TumbleweedBalanced1 working of 1 attempt30.11171.048 / 202 / 288
TumbleweedBaseline1 working of 1 attempt28.71155.754 / 176 / 308

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

1 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Reasoning enabled: 63% / 37% / 0% · n 8Reasoning disabled: 50% / 38% / 12% · n 8 No Overall rankIntensive not supported

Generation cost

$0.01average estimated cost per game and reasoning setting

Median
$0.0072
Range
$0.0019–$0.02
Provider-reported total
$0.17
Cost data
16 combinations · 16 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-09-08
Average output
31k tokens
Output range
3.1k–79k tokens
Runs with output-token data
16
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above