- Score · relative 0–100
- 62.1
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-09-22 – 2026-10-09
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-22 · Provider documentation
How settings are grouped
- Baseline: Reasoning disabled — tested and included
- Balanced: Reasoning enabled — tested and included
- Intensive: Not available for this model
Scores by game
What this result shows
Strongest included setting: Reasoning enabled (73.2).
Across included settings, the highest game score is Tumbleweed (84.9); the lowest is Go (46.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- xiaomi/mimo-v2.6-pro
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 131072 (19 of 19 indexed attempts)
Generation evidence
- Reasoning disabled: 8 contributing player programs across 8 games
- Reasoning enabled: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Balanced | 1 working of 1 attempt | 54.1 | 1507.9 | 228 / 80 / 208 |
| Go | Baseline | 1 working of 1 attempt | 39.5 | 1368.9 | 82 / 224 / 210 |
| Chess | Balanced | 1 working of 1 attempt | 80.8 | 1764.7 | 338 / 89 / 53 |
| Chess | Baseline | 1 working of 1 attempt | 40.2 | 1395.5 | 8 / 354 / 118 |
| Shogi | Balanced | 1 working of 1 attempt | 85.9 | 1884.0 | 414 / 2 / 78 |
| Shogi | Baseline | 1 working of 1 attempt | 45.0 | 1383.6 | 156 / 94 / 244 |
| Xiangqi | Balanced | 1 working of 1 attempt | 45.4 | 1439.2 | 125 / 185 / 188 |
| Xiangqi | Baseline | 1 working of 1 attempt | 55.7 | 1519.6 | 108 / 321 / 69 |
| Hex | Balanced | 1 working of 1 attempt | 85.0 | 2059.6 | 445 / 0 / 85 |
| Hex | Baseline | 1 working of 1 attempt | 45.7 | 1383.8 | 234 / 0 / 296 |
| International Draughts | Balanced | 1 working of 1 attempt | 57.1 | 1531.2 | 251 / 30 / 221 |
| International Draughts | Baseline | 1 working of 1 attempt | 56.2 | 1517.5 | 250 / 23 / 229 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 89.8 | 2170.8 | 478 / 0 / 52 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 43.3 | 1364.6 | 216 / 0 / 314 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 87.3 | 2076.1 | 462 / 0 / 76 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 82.5 | 1951.5 | 433 / 0 / 105 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Reasoning enabled: 100% / 0% / 0% · n 8Reasoning disabled: 75% / 25% / 0% · n 8 No Overall rankIntensive not supportedGeneration cost
$0.03average estimated cost per game and reasoning setting
- Median
- $0.02
- Range
- $0.0051–$0.16
- Known cost subtotal (incomplete or unverified charges)
- $0.51
- Cost data
- 16 combinations · 16 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-09-08 + boardgame-list-prices-2026-10-09
- Average output
- 32k tokens
- Output range
- 2.2k–172k tokens
- Runs with output-token data
- 16
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above