Score · relative 0–100
62.1
Rank
—
Status
Provisional
Players generated
2026-09-22 – 2026-10-09
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • Enabled (Balanced group, tested and included)73.2
  • None (Baseline group, tested and included)51.0

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

Reasoning disabledReasoning enabled

Checked on 2026-09-22 · Provider documentation

How settings are grouped

  • Baseline: Reasoning disabled — tested and included
  • Balanced: Reasoning enabled — tested and included
  • Intensive: Not available for this model

Scores by game

  • Go46.8
  • Chess60.5
  • Shogi65.4
  • Xiangqi50.5
  • Hex65.3
  • International Draughts56.6
  • Game of the Amazons66.6
  • Tumbleweed84.9

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Reasoning enabled (73.2).

Across included settings, the highest game score is Tumbleweed (84.9); the lowest is Go (46.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
xiaomi/mimo-v2.6-pro
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
131072 (19 of 19 indexed attempts)

Generation evidence

  • Reasoning disabled: 8 contributing player programs across 8 games
  • Reasoning enabled: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoBalanced1 working of 1 attempt54.11507.9228 / 80 / 208
GoBaseline1 working of 1 attempt39.51368.982 / 224 / 210
ChessBalanced1 working of 1 attempt80.81764.7338 / 89 / 53
ChessBaseline1 working of 1 attempt40.21395.58 / 354 / 118
ShogiBalanced1 working of 1 attempt85.91884.0414 / 2 / 78
ShogiBaseline1 working of 1 attempt45.01383.6156 / 94 / 244
XiangqiBalanced1 working of 1 attempt45.41439.2125 / 185 / 188
XiangqiBaseline1 working of 1 attempt55.71519.6108 / 321 / 69
HexBalanced1 working of 1 attempt85.02059.6445 / 0 / 85
HexBaseline1 working of 1 attempt45.71383.8234 / 0 / 296
International DraughtsBalanced1 working of 1 attempt57.11531.2251 / 30 / 221
International DraughtsBaseline1 working of 1 attempt56.21517.5250 / 23 / 229
Game of the AmazonsBalanced1 working of 1 attempt89.82170.8478 / 0 / 52
Game of the AmazonsBaseline1 working of 1 attempt43.31364.6216 / 0 / 314
TumbleweedBalanced1 working of 1 attempt87.32076.1462 / 0 / 76
TumbleweedBaseline1 working of 1 attempt82.51951.5433 / 0 / 105

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Reasoning enabled: 100% / 0% / 0% · n 8Reasoning disabled: 75% / 25% / 0% · n 8 No Overall rankIntensive not supported

Generation cost

$0.03average estimated cost per game and reasoning setting

Median
$0.02
Range
$0.0051–$0.16
Known cost subtotal (incomplete or unverified charges)
$0.51
Cost data
16 combinations · 16 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-09-08 + boardgame-list-prices-2026-10-09
Average output
32k tokens
Output range
2.2k–172k tokens
Runs with output-token data
16
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above