Score · relative 0–100
57.6
Rank
21
Status
Complete 3/3
Rank change
0
Players generated
2026-09-22
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • Max (Intensive group, tested and included)68.6
  • High (Balanced group, tested and included)52.3
  • Low (Baseline group, tested and included)51.9

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

LowHighMax

Checked on 2026-09-22 · Provider documentation

How settings are grouped

  • Baseline: Low — tested and included
  • Balanced: High — tested and included
  • Intensive: Max — tested and included

Scores by game

  • Go61.8
  • Chess54.5
  • Shogi63.3
  • Xiangqi62.0
  • Hex56.3
  • International Draughts67.2
  • Game of the Amazons66.1
  • Tumbleweed29.6

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Max (68.6).

Across included settings, the highest game score is International Draughts (67.2); the lowest is Tumbleweed (29.6). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
z-ai/glm-5.3-flashx
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
131072 (29 of 29 indexed attempts)

Generation evidence

  • Low: 8 contributing player programs across 8 games
  • High: 8 contributing player programs across 8 games
  • Max: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt42.01392.8205 / 3 / 308
GoBalanced1 working of 1 attempt77.61764.3387 / 6 / 123
GoBaseline1 working of 1 attempt65.91626.6276 / 106 / 134
ChessIntensive1 working of 1 attempt69.01631.0213 / 221 / 46
ChessBalanced1 working of 1 attempt52.51491.068 / 351 / 61
ChessBaseline1 working of 1 attempt42.01409.610 / 367 / 103
ShogiIntensive1 working of 1 attempt84.91859.8406 / 6 / 82
ShogiBalanced1 working of 1 attempt57.41494.6238 / 52 / 204
ShogiBaseline1 working of 1 attempt47.71407.9164 / 105 / 225
XiangqiIntensive1 working of 1 attempt78.11729.9303 / 158 / 37
XiangqiBalanced1 working of 1 attempt56.01522.0124 / 292 / 82
XiangqiBaseline1 working of 1 attempt52.01490.279 / 342 / 77
HexIntensive1 working of 1 attempt78.61882.5409 / 0 / 121
HexBalanced1 working of 1 attempt40.71320.4208 / 0 / 322
HexBaseline1 working of 1 attempt49.71433.9255 / 0 / 275
International DraughtsIntensive1 working of 1 attempt81.81981.4388 / 26 / 88
International DraughtsBalanced1 working of 1 attempt55.81511.5248 / 23 / 231
International DraughtsBaseline1 working of 1 attempt63.91646.0300 / 6 / 196
Game of the AmazonsIntensive1 working of 1 attempt72.91762.8380 / 0 / 150
Game of the AmazonsBalanced1 working of 1 attempt59.81573.3306 / 0 / 224
Game of the AmazonsBaseline1 working of 1 attempt65.51651.3338 / 0 / 192
TumbleweedIntensive1 working of 1 attempt41.61295.3105 / 205 / 228
TumbleweedBalanced1 working of 1 attempt19.01040.030 / 127 / 381
TumbleweedBaseline1 working of 1 attempt28.21150.236 / 207 / 295

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Max: 100% / 0% / 0% · n 8High: 63% / 37% / 0% · n 8Low: 75% / 25% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.03average estimated cost per game and reasoning setting

Median
$0.03
Range
$0.0054–$0.10
Provider-reported total
$0.76
Cost data
24 combinations · 24 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-09-08
Average output
23k tokens
Output range
2.3k–74k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above