- Score · relative 0–100
- 57.6
- Rank
- 21
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-22
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-22 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: High — tested and included
- Intensive: Max — tested and included
Scores by game
What this result shows
Strongest included setting: Max (68.6).
Across included settings, the highest game score is International Draughts (67.2); the lowest is Tumbleweed (29.6). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- z-ai/glm-5.3-flashx
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 131072 (29 of 29 indexed attempts)
Generation evidence
- Low: 8 contributing player programs across 8 games
- High: 8 contributing player programs across 8 games
- Max: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 42.0 | 1392.8 | 205 / 3 / 308 |
| Go | Balanced | 1 working of 1 attempt | 77.6 | 1764.3 | 387 / 6 / 123 |
| Go | Baseline | 1 working of 1 attempt | 65.9 | 1626.6 | 276 / 106 / 134 |
| Chess | Intensive | 1 working of 1 attempt | 69.0 | 1631.0 | 213 / 221 / 46 |
| Chess | Balanced | 1 working of 1 attempt | 52.5 | 1491.0 | 68 / 351 / 61 |
| Chess | Baseline | 1 working of 1 attempt | 42.0 | 1409.6 | 10 / 367 / 103 |
| Shogi | Intensive | 1 working of 1 attempt | 84.9 | 1859.8 | 406 / 6 / 82 |
| Shogi | Balanced | 1 working of 1 attempt | 57.4 | 1494.6 | 238 / 52 / 204 |
| Shogi | Baseline | 1 working of 1 attempt | 47.7 | 1407.9 | 164 / 105 / 225 |
| Xiangqi | Intensive | 1 working of 1 attempt | 78.1 | 1729.9 | 303 / 158 / 37 |
| Xiangqi | Balanced | 1 working of 1 attempt | 56.0 | 1522.0 | 124 / 292 / 82 |
| Xiangqi | Baseline | 1 working of 1 attempt | 52.0 | 1490.2 | 79 / 342 / 77 |
| Hex | Intensive | 1 working of 1 attempt | 78.6 | 1882.5 | 409 / 0 / 121 |
| Hex | Balanced | 1 working of 1 attempt | 40.7 | 1320.4 | 208 / 0 / 322 |
| Hex | Baseline | 1 working of 1 attempt | 49.7 | 1433.9 | 255 / 0 / 275 |
| International Draughts | Intensive | 1 working of 1 attempt | 81.8 | 1981.4 | 388 / 26 / 88 |
| International Draughts | Balanced | 1 working of 1 attempt | 55.8 | 1511.5 | 248 / 23 / 231 |
| International Draughts | Baseline | 1 working of 1 attempt | 63.9 | 1646.0 | 300 / 6 / 196 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 72.9 | 1762.8 | 380 / 0 / 150 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 59.8 | 1573.3 | 306 / 0 / 224 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 65.5 | 1651.3 | 338 / 0 / 192 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 41.6 | 1295.3 | 105 / 205 / 228 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 19.0 | 1040.0 | 30 / 127 / 381 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 28.2 | 1150.2 | 36 / 207 / 295 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Max: 100% / 0% / 0% · n 8High: 63% / 37% / 0% · n 8Low: 75% / 25% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.03average estimated cost per game and reasoning setting
- Median
- $0.03
- Range
- $0.0054–$0.10
- Provider-reported total
- $0.76
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-09-08
- Average output
- 23k tokens
- Output range
- 2.3k–74k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above