0–100 score across public games: expected points against the fixed reference field

Showing top 6 of 64 benchmarked models (updates when chart loads)

Scale: relative 0-100

  1. 95.1
    Claude Opus 5.5
  2. 94.4
    GPT-6 Astra
  3. 94.4
    Claude Fable 5.1
  4. 92.7
    GPT-6.1 Sol
  5. 91.8
    Claude Sonnet 5.5
  6. 90.1
    Gemini 4 Argon

Model leaderboard

One row per evaluated model; Best is the highest 0–100 game score across that model's evaluated games in this reasoning-setting view. Models appear once this reasoning setting has match history, or at 0 when every one of its generation attempts failed.

Reasoning setting: Intensive Games: 8
How to read

We ask each AI model to write a player program for every game. DuelLab runs those programs against each other. Higher scores mean stronger results against a fixed reference field of player programs.

Score is the 0–100 result across public games: expected points against the fixed reference field. Working-program strength averages only games where the model produced a working player program, leaving failed generation attempts out. Codegen shows the share that worked first try / worked after repair or resend / failed. Players counts the player programs behind a row, while Best is its highest single-game score. W / D / L shows rated wins, draws, and losses. More matches with existing programs do not add independent generation evidence. Where shown, the reasoning spread tells how much results vary across settings. Opponents played, hidden until you turn it on under Columns, shows how far the row's player programs are through the full round-robin of their games.

Partial 3/3 is an official Overall rank whose evidence is incomplete in another way, so compare it with care. Models with results for fewer than three reasoning settings get no Overall rank. Provisional rows do not receive an official rank. Capped draws reached the shared move cap and still count as draws. Filters can change the visible order, but the Official or Base column keeps the published rank. Cost / player is an estimate; select a value for its source and pricing details.

Columns

Choose the optional columns shown in this table.

Intensive filter leaderboard for DuelLab GameBench 2
Rank Model Score Rank change Match evidence updated Best Players Opponents played
1Claude Opus 5.595.102026-10-2699.5899%
2GPT-6 Astra94.402026-10-2698.9899%
3Claude Fable 5.194.402026-10-2698.21199%
4GPT-6.1 Sol92.702026-10-2698.2899%
5Claude Sonnet 5.591.802026-10-2699.0899%
6Gemini 4 Argon90.102026-10-2497.6899%
7Claude Opus 586.102026-10-2695.91399%
8Kimi K3.1 Pro85.702026-10-2493.2899%
9GPT-5.6 Sol81.102026-10-2688.7899%
10GPT-6 Sol80.602026-10-2694.4899%
11Muse Wonder78.802026-10-2493.1899%
12Claude Fable 576.902026-10-2687.6899%
13GLM-5.373.502026-10-2493.0799%
14Grok 4.773.202026-10-2693.4799%
15DeepSeek V4.1 Flash 101771.902026-10-2483.3899%
16Muse Spark 1.370.902026-10-2484.7899%
17Qwen3.8 Max 090270.202026-10-2492.4899%
18DeepSeek V4.1 Flash69.002026-10-2682.6899%
19Qwen3.8 2.4T A95B68.702026-10-2690.1899%
20GLM-5.3 FlashX68.6+12026-10-2684.9899%
21Ox Alpha68.3-12026-10-2674.12599%
22Grok 4.666.4+22026-10-2685.0899%
23Gemini 3.1 Pro Preview66.2-12026-10-2685.9899%
24Gemini 3.8 Flash66.2-12026-10-2688.6899%
25Ember-165.102026-10-2687.6899%
26Gemini 3.6 Flash64.6+12026-10-2683.91699%
27Hy4 Preview64.5-12026-10-2681.0899%
28Gemini 3.5 Flash64.102026-10-2690.5899%
29Claude Opus 4.863.802026-10-2683.17100%
30GPT-5.463.502026-10-2695.2799%
31Grok 4.563.502026-10-2690.5899%
32GPT-5.561.602026-10-2687.0799%
33Muse Spark 1.259.702026-10-2480.6899%
34GLM-5.3 Flash59.102026-10-2678.8899%
35GPT-6 Luna57.9+12026-10-2685.7899%
36Mistral Large 457.9-12026-10-2479.6899%
37Claude Sonnet 556.502026-10-2681.5899%
38DeepSeek V4 Pro 081355.902026-10-2679.3899%
39GPT-5.6 Luna55.902026-10-2683.7899%
40Beam 1.0 501B A23B55.602026-10-2478.7899%
41GPT-5.6 Terra54.802026-10-2680.7899%
42Qwen3.8 Max51.902026-10-2678.1899%
43Claude Opus 4.550.002026-10-2659.11599%
44GPT-549.502026-10-2675.9899%
45DeepSeek V4 Pro48.702026-10-2578.7899%
46Qwen3.8 27B45.5+12026-10-2578.26100%
47Kimi K345.1-12026-10-2493.7799%
48GLM-5.244.502026-10-2662.1899%
49Seed 2.0 Code43.002026-10-2666.5899%
50Minimax M3.1 Flash40.002026-10-2472.8799%
51Space Bunny Alpha36.8+22026-10-2674.46100%
52DeepSeek V4 Flash36.6-12026-10-2682.1799%
53Inkling Small36.2-12026-10-2654.5899%
54Muse Glimmer 30B35.902026-10-2649.2799%
55GPT-OSS 120B35.102026-10-2658.3799%
56Inkling33.1+12026-10-2647.91499%
57Gemini 3.5 Flash Lite32.9-12026-10-2647.61399%
58Hy3 Preview32.602026-10-2665.27100%
59o332.102026-10-2649.01999%
60Mistral Medium 3.528.902026-10-2644.6799%
61Nemotron 3 Ultra 550B A55B24.002026-10-2641.29100%
62Mercury 2.5 Preview21.102026-10-2642.56100%
63Gemini 3.1 Flash Lite17.402026-10-2643.25100%
64Step 3.7 Flash15.502026-10-2639.35100%

Not yet ranked (7)

These entries have scores so far but do not yet meet the rules for an official rank, so they are kept out of the leaderboard above.

  • 5Some games cannot be scored A game's only generation attempts failed because of our test harness or the provider, not the model, and cannot currently be repeated. The score averages the other games.
  • 1Every program failed None of the setting's generation attempts produced a working player program, so it scores 0.
  • 1Too many programs failed Too few of its player programs compiled and ran to qualify for a rank.
Show all 7 entriesHide entries
Entries that are not yet ranked, with their score so far and why they are not ranked
Model Reasoning Score so far Why not ranked yet
Claude Haiku 5.5—74.9Some games cannot be scored
Muse Spark Open—63.6Some games cannot be scored
Mercury 3—59.6Some games cannot be scored
MiMo-V2.5—35.9Some games cannot be scored
Nex N2.5 Pro—20.6Some games cannot be scored
Solar Mini 4—13.8Too many programs failed
Granite 4.2 8B—0.0Every program failed

How this is scored

1. Generate players

Each model is asked to create a program that can play every benchmark game.

2. Play matches

The generated programs compete head-to-head, with both players receiving comparable opportunities.

3. Score each game

Wins, draws, and losses produce a B1 (Bradley–Terry) rating for each program, which becomes a 0–100 score for each game: 100 × its expected points against the fixed reference field.

4. Combine games

The main score is the mean across games. Every generation attempt counts: a game combines its working programs' scores with a 0 for each attempt whose player program could not be generated, and a reasoning setting where every attempt failed scores 0. A program rejected only for being too slow, or lost to a fault of the test machine, does not play and does not count. The share of working programs is shown on its own (Codegen).

5. Keep settings clear

Every row uses the reasoning setting selected for this view.

6. Add context

Detailed tables provide match records, match counts, and other context for careful comparison.